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QoS and Admission Probability Study for a SIP-Based Central Managed IP Telephony System., , , , , and . NTMS, page 1-6. IEEE, (2011)Towards a Testbed for Critical Industrial Systems: SunSpec Protocol on DER Systems as a Case Study., , and . ETFA, page 1-4. IEEE, (2022)Building an SDN Enterprise WLAN Based on Virtual APs., , , , , and . IEEE Communications Letters, 21 (1): 374-377 (2017)First person shooters: can a smarter network save bandwidth without annoying the players?, , , , , and . IEEE Communications Magazine, 49 (11): 190-198 (2011)Can a Wi-Fi WLAN support a first person shooter?, , , , and . NETGAMES, page 1-3. IEEE, (2015)Traffic optimization for TCP-based Massive Multiplayer Online Games., , , and . SPECTS, page 1-8. IEEE, (2012)The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic., , , , , and . ICCCN, page 1-5. IEEE, (2012)IPTV quality assessment system., , , , , and . LANC, page 52-58. ACM, (2012)Influence of online games traffic multiplexing and router buffer on subjective quality., , , , and . CCNC, page 462-466. IEEE, (2012)The effect of router buffer size on subjective gaming quality estimators based on delay and jitter., , , , and . CCNC, page 482-486. IEEE, (2012)