Author of the publication

Proposal and study of statistical features for string similarity computation and classification.

, , , , , , , and . Int. J. Data Min. Model. Manag., 12 (3): 277-307 (2020)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

FPVRGame: Deep Learning for Hand Pose Recognition in Real-Time Using Low-End HMD., , , , , and . ICEC-JCSG, volume 11863 of Lecture Notes in Computer Science, page 70-84. Springer, (2019)Volumetric Textures., and . Eurographics (Short Presentations), Eurographics Association, (2000)A progressive vector map browser for the web., , and . J. Braz. Comput. Soc., 15 (2): 35-48 (2009)General System Architecture and COTS Prototyping of an AIoT-Enabled Sailboat for Autonomous Aquatic Ecosystem Monitoring., , , , , , , , and . IEEE Internet Things J., 11 (3): 3801-3811 (February 2024)Parallel processing between GPU and CPU: Concepts in a game architecture., , , , , and . CGIV, page 115-120. IEEE Computer Society, (2007)A game loop architecture for the GPU used as a math coprocessor in real-time applications., , , , , , , and . Comput. Entertain., 6 (3): 42:1-42:19 (2008)Simulation Games., and . Body of Knowledge for Modeling and Simulation, Springer, (2023)Semantic Segmentation and Regions of Interest for Obstacles Detection and Avoidance in Autonomous Surface Vessels., , , , , and . LARS/SBR/WRE, page 403-408. IEEE, (2023)Easy Learning of Reinforcement Learning with a Gamified Tool., , , and . LARS/SBR/WRE, page 360-365. IEEE, (2021)Dynamic Per Object Ray Caching Textures for Real-Time Ray Tracing., , and . SIBGRAPI, page 258-265. IEEE Computer Society, (2013)