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Exploring perspectives and experiences of diverse learners' acceptance of online educational engineering games as learning tools in the classroom.

, and . FIE, page 1-9. IEEE, (2020)

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Multi-Modal Approach - Why, What, When, and How?, , and . FIE, page 1-2. IEEE, (2023)Practical Strategies to Mentor around Hidden Curriculum Pathways in Engineering.. FIE, page 1-7. IEEE, (2022)What you see is what you get? - Relating eye-tracking metrics to students' attention to game elements., , , and . FIE, page 1-6. IEEE, (2021)Human-Technology Frontier: Measuring Student Performance-Related Responses to Authentic Engineering Education Activities via Physiological Sensing., , , and . AHFE (8), volume 266 of Lecture Notes in Networks and Systems, page 338-345. Springer, (2021)Ethical Practices and Tips for Improving Engineering Faculty-Student Research Relationships.. FIE, page 1-8. IEEE, (2022)Exploring perspectives and experiences of diverse learners' acceptance of online educational engineering games as learning tools in the classroom., and . FIE, page 1-9. IEEE, (2020)Estimating Multisensorial Experiences: Designing and Implementing a Multimodal Lab., , , , and . FIE, page 1-2. IEEE, (2023)Exploring Contributions of U.S. Engineering Education Research Centers., and . FIE, page 1-6. IEEE, (2023)An initial exploration of the perspectives and experiences of diverse learners' acceptance of online educational engineering games as learning tools in the classroom., and . FIE, page 1-9. IEEE, (2019)