To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guid
I started to be fed up to see all the books I like to be out of print, so I started to contact authors and collect their old books. I would like to thanks them all and their publishers as well. If you know an author that is willing to give to the communit
Summary In this article, Scott Meyers shares his picks for the five most important non-book publications in the history of C++, along with why he chose them.