Second Life is a online 3D virtual world. Users assume an online identity - an "avatar" - to represent themselves within the Second Life community. The avatar can walk, run and fly in the virtual world, and can also communicate with other avatars using chat and instant messaging. The recent addition of high-quality audio offers clear benefits for the language learner. What differentiates Second Life from earlier virtual worlds is the lifelike rendering, which makes for a more richly immersive experience. The high-quality graphics, endlessly customizable avatars, together with real-life background noise (birds, wind, crashing waves) accentuate one's sense of telepresence.
Sempre più spesso si sente parlare di Smart Cities e, più recentemente, di smart communities. Un tema che ha registrato un rinnovato interesse anche in seguito al recente bando pubblicato dal MIUR come prima iniziativa volta a finanziare idee progettuali per “Smart cities e communities”[1].
A video by xardesvives - Aplicaciones educativas de la llamada Web 2.0 o Web Social. Documento elaborado por el Area del Portal Educastur y Servicios Educativos en Línea, de la Consejería de Educación del Principado de Asturias.