a free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending t
a cross-platform C++ framework for rapid AI development. Loom evolved out of the idea that in game development there is often the need for placeholder AI while an application is in initial development phases.
a Multiplayer First Person Shooter(MFPS) Game based on the Portuguese colonial war in Africa ( Angola,Mocambique and Guiné ) in the years of 1960 until 25/04/1974
Free 3D Collision Detection Library an effort to provide a free collision detection library for generic polyhedra. Its purpose is mainly for 3D games where accurate detection is needed between two non-simple objects.
designed to make multimedia productions (games, screen-savers, demos..) easier and more intuitive to write. Consequences are a complete abstraction of resources management (fonts, images, 3D meshes, files, zip-archives, sounds..) and rendering operations