The HCI Bibliography (HCIBIB) is a free-access bibliography on Human-Computer Interaction, with over 60,000 records in a searchable database. HCIBIB.ORG is also one of the premier portals to high-quality information on the development of usable software and Web-based systems.
The Sensors and Devices Group are part of the Computer-Mediated Living research area and works with technologies such as sensors, flexible electronics, novel displays, wireless communications, ubiquitous and mobile devices. We collaborate closely with researchers from other disciplines with the goal of understanding how advances in technology will impact traditional computing and the ways in which people use and interact with computing devices.
is a model of human movement in human–computer interaction and ergonomics that predicts that the time required to rapidly move to a target area is a function of the distance to and the size of the target.
Madness video for CHI 2011 honorable mention paper Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction
We implemented the N-services model through computer simulations. In this paper, we present insights developed into the growth and formation of a referral network of agents and how efficiently services were produced through one of our simulations.
Unlike traditional BI, an operational BI system should be focused on influencing the interaction with your customer to provide benefit to both the customer and your business. Traditional BI, while often seen as a tool with a very fuzzy ROI, is nonetheless necessary for conducting business. Operational BI, on the other hand, provides a much clearer benefit because it directly addresses your business.
i-com ist ein interdisziplinäres Fachforum für alle Wissenschaftler, Unternehmenspraktiker und Interessierte, die sich Entwicklung, nutzergerechte Gestaltung und Anwendung neuer Informations- und Kommunikationstechnologien zur Aufgabe gemacht haben.
The main purpose of this explorative study was to develop further understanding of factors influencing peer-learner interactions and collaborative learning activities, in an asynchronous computer-mediated learning environment.
The study was conducted with a small group of seven students enrolled in a supplementary course for special education teachers. Questionnaires, portfolios and transcriptions of the students’ postings into WebBoard were used for collecting data.
The results indicate that the students appreciated computer-mediated communication but they preferred face-to-face communication, did not collaborate with assignments beyond requirements.
There was little evidence of factors characterizing effective collaborative learning activities. Several possible reasons were found and discussed, e.g., the design of assignments and assessments, the teacher’s activity, the group-building process, the students’ life situation outside of their studies, the students’ motives to enrol in the course, their preferred learning style and their skills in how to collaborate effectively in an asynchronous computer-mediated environment.
PacketViz is a general packet or interaction graphing tool that can be used in a variety of applications including * Cache coherency "protocol flow diagrams" * Networking packet diagrams * Dynamic software interaction diagrams
At the Venice Biennale, the mæve installation connects the entries of the EveryVille student competition and puts them into the larger context of MACE content and metadata. By placing physical project cards on an interactive surface, the visitors can explore an organic network of projects, people and media.