dual-licensed implementation of SSL. It includes SSL client libraries and an SSL server implementation. It supports multiple APIs, including those defined by SSL and TLS. It also supports an OpenSSL compatibility interface.
a robust, somewhat scalable, cross-platform client-server messaging system for dynamic distributed applications that runs under any POSIX-compliant operating system.
an event-driven networking framework supports TCP, UDP, SSL/TLS, multicast, Unix sockets, a large number of protocols (including HTTP, NNTP, IMAP, SSH, IRC, FTP, and others)
a network library It depends on : - libpcap and libnet under Unix - WinPCAP under Windows If libpcap/libnet/WinPCAP are not installed, sniffing and spoofing features are not available.
a discrete event simulator targeted at networking research. Ns provides substantial support for simulation of TCP, routing, and multicast protocols over wired and wireless (local and satellite) networks
a secure, global network file system with completely decentralized control. SFS lets you access your files from anywhere and share them with anyone, anywhere. (DARPA)
Multi-network peer-to-peer file-sharing client supporting Gnutella2, Gnutella1, eDonkey2000/eMule and BitTorrent protocols. Using C++, MFC and ATL, for Windows
projet universitaire réalisé à l'IUP informatique de Brest, features super-node, swarm, incomplete source downloads, MD5 indexing, and IP scans on startup.
the Gnutella network could and should be one of the core distribution tools on the Internet. We believe in open standards, open networks (sux, embrace and conquer)
The purpose of the Online Games White Papers is to provide online games market statistics, business model descriptions, technology summaries and publisher listings.
protocol intended for use in networked roleplaying games, and provides a flexible and extensible means of communicating between the components of a game system. The protocol is transport independant, encoding independant and portable.
Li Fan, Pei Cao and Jussara Almeida & Andrei Z. Broder - this new protocol, each proxy keeps a summary of the cache directory of each participating proxy, and checks these summaries for potential hits before sending any queries.
CSpace provides a platform for secure, decentralized, user-to-user communication over the internet. The driving idea behind the CSpace platform is to provide a connect(user,service) primitive, similar to the sockets API connect(ip,port). Applications built on top of CSpace can simply invoke connect(user,service) to establish a connection. The CSpace platform will take care of locating the user and creating a secure, nat/firewall friendly connection.
VAST is a light-weight network library to support scalable peer-to-peer (P2P) virtual environment / virtual world applications such as Massively Multiplayer Online Games (MMOGs). It is based on the research of Voronoi-based Overlay Network (VON) published
Features
* Easy to use Python API
* Flexible data import options
* Scalable
* Built-in reports
* Built-in data export capabilities
* Open source - easily extended
* Fast processing time (efficient use of graph algorithms)
This document contains the answers to commonly asked network programming questions posed by Java developers. Copies of this document mirrored at other sites may be out of date, please ensure that you're looking at a current version.
concept created by lone developer (Eskil Steenberg) bent on creating an entire massively multiplayer online world single-handedly, using procedural generation techniques that cause the game to build itself by starting with clever rules and exploring them
port of the X Window System server to Windows. It shares the same source code base as Cygwin/X, but does not depend on the Cygwin environment or cygwin1.dll. Xming is a fully featured X11 server for Windows that is very simple to install and use.
the C++ Portable Components, is a collection of open source C++ class libraries that simplify and accelerate the development of network-centric, portable applications in C++.
programming interface and resource management system for scalable OpenGL applications. Can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters and multi-GPU workstations.
a scalable distributed monitoring system for high-performance computing systems such as clusters and Grids. It is based on a hierarchical design targeted at federations of cluster
for creating Linux and Windows communications applications that contain Dialogic/Intel NetStructure products. Includes media and network classes, multithreaded event handling, state machine design pattern and distributed execution.
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