open source 3D graphics toolkit, used in visual simulation, games, virtual reality, scientific visualization and modelling. Runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems.
an arcade action puzzle game where the objective is to get rid of all incoming balls by rearranging their order. Currently it includes 12 different levels and two modes of gameplay. The engine allows for easy custom level creation with unlimited number of paths, different speeds, ball-sizes, and rules.
a framework for developing games. Open source extendable, object-oriented game engine written in C++engine with cross-platform plugin-based architecture.
The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling.
gestalt_p5
Gestalt is an open structured environment, designed to prototype and develop OpenGL- and Java-based sketches and applications. It is also a library for the programming environment processing. Last update,
The JOGL project hosts the development version of the Java™ Binding for the OpenGL® API, and is designed to provide hardware-supported 3D graphics to applications written in Java.
VirtualGL is an open source package which gives any Unix or Linux remote display software the ability to run OpenGL applications with full 3D hardware acceleration. Some remote display software, such as VNC, lacks the ability to run OpenGL applications en
jME (jMonkey Engine) is a high performance scene graph based graphics API. Much of the inspiration for jME comes from David Eberly's book 3D Game Engine Design.jME was built to fulfill the lack of full featured graphics engines written in Java. Using a abstraction layer, it allows any rendering system to be plugged in. Currently, LWJGL is supported with plans for JOGL support in the near future.jME is completely open source under the BSD license. You are free to use jME in anyway you see fit, hobby or commercial. All we ask is a little footnote (donations are nice too.)
Espresso3D is a high performance real-time 3D engine for the Java(tm) programming language. E3D is not just a scene graph. It aims to be a complete solution for your application with OpenGL rendering, OpenAL audio, collision detection, input, and rendering support.
Espresso3D began as a free for non-commercial use library in October 2004. As of April 8, 2008 Espresso3D is available under the open source LGPL license.
Taksi is a utility that allows you to take screenshots and record video clips of your favourite games and other 3D-graphics applications. Inspired by Fraps (www.fraps.com), Taksi aims to provide an open source alternative to that great tool.
Taksi can support live video compression with any VFW video codec your system has installed (i.e. XVid, DivX, MS Mpeg4, etc).
The OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform. OpenGL core and extension functionality is exposed in a single header file. GLEW has been tested on a variety of operating systems, including Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris.
OGLE (i.e. OpenGLExtractor) is an open source software package by the Eyebeam OpenLab that allows for the capture and re-use of 3D geometry data from 3D graphics applications running on Microsoft Windows. It works by observing the data flowing between 3D applications and the system's OpenGL library, and recording that data in a standard 3D file format. In other words, a 'screen grab' or 'view source' operation for 3D data.