In the Java community there's been a rush of lightweight containers that help to assemble components from different projects into a cohesive application. Underlying these containers is a common pattern to how they perform the wiring, a concept they refer
Anything that slows down customers or gets in their way after they download your app is a bad thing. That includes sign-up/sign-in forms that show up even before potential customers can figure out if the app is actually worth using.
The last few years have witnessed a growing recognition of the educational potential of computer games. However, it is generally agreed that the process of designing and deploying technology enhanced learning resources generally and games for mathematical learning specifically is a difficult task. The Kaleidoscope project Learning patterns for the design and deployment of mathematical games aims to investigate this problem. We work from the premise that designing and deploying games for mathematical learning requires the assimilation and integration of deep knowledge from diverse domains of expertise including mathematics, games development, software engineering, learning and teaching. We promote the use of a design patterns approach to address this problem.
Our latest outcome is a draft pattern language, which addresses both the process of designing and deployning games for learning and the structure of such games. Our pattern language is suggested as an enabling tool for good practice, by facilitating pattern-specific communication and knowledge sharing between participants. We provide a set of trails as a 'way-in' to using the learning pattern language.
In this talk we review the theoretical foundations of our work, demonstrate the language by following one of the 'trails' through it, and illustrate how this language could be used in a participatory design methodology. We also direct participants to our on-line interactive tools, which allow them to engage with our work beyound the scope of the talk.
Strategies of online moderation
This is a space for studying strategies of moderation in groups that conduct some or all of their communications online. The principal content of this wiki is a proposed "pattern language" -- a description of the common patterns of these moderation systems -- for developers to consider when deploying or altering social software.
We're writing about computer programs in a new stylistic form called pattern languages. The form has many internal references which map well to hypertext links. We've added links to published (or soon to be published) documents. Short summaries appear in
ycoon is a Python WSGI web development framework which allows XML processing pipelines to handle HTTP requests based on URI pattern matching. It is similar in intention to the Apache Cocoon framework. Pycoon uses sitemap file format compatible with Apache Cocoon Sitemap
# Production rules can be reorganisaed for efficient pattern matching. # The RETE algorithm creates a decision tree that combines the patterns in all the rules of the knowledge based. # Designed by Forgy (CMU) it was first used in OPS5 and is now widely u
"Each pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice
P. Talukdar, T. Brants, M. Liberman, и F. Pereira. Proceedings of the Tenth Conference on Computational Natural Language Learning (CoNLL-X), стр. 141--148. New York City, Association for Computational Linguistics, (июня 2006)