Second Life is a online 3D virtual world. Users assume an online identity - an "avatar" - to represent themselves within the Second Life community. The avatar can walk, run and fly in the virtual world, and can also communicate with other avatars using chat and instant messaging. The recent addition of high-quality audio offers clear benefits for the language learner. What differentiates Second Life from earlier virtual worlds is the lifelike rendering, which makes for a more richly immersive experience. The high-quality graphics, endlessly customizable avatars, together with real-life background noise (birds, wind, crashing waves) accentuate one's sense of telepresence.
Mash up images, graphics, maps, and text to create your own unique content to publish on your own website/ blog. Integrated Media: flickr images, Google Maps, Yahoo Maps, SecondLife Maps.
Das Institut für Informatik und Gesellschaft, Abt. Telematik, der Universität Freiburg bietet im Wintersemester 2007/08 eine Ringvorlesung zum Thema ‘Standort Internet - Virtuelle Welten und Second Life’ an.
Mit Sloog können Plätze in Second Life mit einem Lesezeichen versehen werden. Also "gebookmarkt" und "getaggt" werden. Einfach "in world" den Sloog-Head-up display abholen und über das Komando "/7 tag:" in der Chatzeile Tags fürs Plätze vergeben.
A. Russo, und D. Peacock. Archives & Museum Informatics: Museums and the Web 2009, (2009)Under Creative Commons License: Attribution Non-Commercial No Derivatives.