Create fully-interactive high-fidelity prototypes in minutes that look and work exactly like your app should. Sign up for a free 15-day trial and get started.
D. Persico, F. Pozzi, and L. Sarti. Computers in Human Behavior, 25 (5):
1020 - 1027(2009)Including the Special Issue: Design Patterns for Augmenting E-Learning Experiences.
B. Bannan-Ritland. Kelly, AE; Lesh, RA; Baek, JY Handbook of Design Research Methods in Education: Innovations in Science, Technology, Enginnering and Mathematics Learning and Teaching. New York: Routledge, (2008)
D. Persico, C. Milligan, and A. Littlejohn. Procedia - Social and Behavioral Sciences, (2015)The Proceedings of 6th World Conference on educational Sciences.