The <e-Adventure> platform is a research project aiming to facilitate the integration of educational games and game-like simulations in educational processes in general and Virtual Learning Environments (VLE) in particular. It is being developed by the <e-UCM> e-learning research group at Universidad Complutense de Madrid, with three main objectives:
Reduction of the development costs for educational games
Incorporation of education-specific features in game development tools
Integration of the resulting games with existing courseware in Virtual Learning Environments
From this website we wish to promote the use of the tools developed as part of the <e-Adventure> project. The core of the <e-Adventure> project is the <e-Adventure> educational game engine, that runs games defined using the <e-Adventure> language. Authors can use the graphical editor to create the games or directly access the human-readable source documents that describe the adventures using XML markup. With <e-Adventure>, any person can write an educational point & click adventure game.
Alice v2.0 is the next major version of the Alice 3D Authoring system, from the Stage3 Research Group at Carnegie Mellon University. It has been completely rewritten from scratch over the past few years.
ARLearn is a toolkit for mobile field trips and (serious) games. The ANDROID app is already for some weeks available via Google Play. It has been successfully piloted with cultural science students in Florence and an ARLearn security simulation has been organised with employees of UNHCR.
Calculation Nation® uses the power of the Web to let students challenge opponents from anywhere in the world. At the same time, students are able to challenge themselves by investigating significant mathematical content and practicing fundamental skills. The element of competition adds an extra layer of excitement.
“The games on Calculation Nation® provide an entertaining environment where students can explore rich mathematics,” said Jim Rubillo, Executive Director of the National Council of Teachers of Mathematics (NCTM). “Through these games, students are exposed to the same mathematical topics that they see in class as well as those that are recommended in Curriculum Focal Points.”
Calculation Nation® is part of the NCTM Illuminations project, which offers Standards-based resources that improve the teaching and learning of mathematics for all students. Its materials illuminate the vision for school mathematics set forth in NCTM’s Principles and Standards for School Mathematics and Curriculum Focal Points.
Illuminations is also part of Thinkfinity.org, a comprehensive educational website funded by the Verizon Foundation to provide free educational resources to parents, teachers, and students. Thinkfinity.org is the cornerstone of Verizon Foundation’s literacy, education and technology initiatives. The goal of Thinkfinity.org is to improve student achievement in traditional classroom settings and beyond by providing high-quality content and extensive professional development training.
The National Council of Teachers of Mathematics is a public voice of mathematics education, providing vision, leadership and professional development to support teachers in ensuring equitable mathematics learning of the highest quality for all students.
Create a game or other fun application in just a few clicks with Sharendipity's new free game creation tools! No programming required! Don't forget to share your creations with your friends!
Geelix HUD provides in-game features such as chat, desktop sharing, high definition video recording, and in-game video browsing.
The Gellix site allows players to share gameplay captures. This link goes to the SL section.
Do you, 1UP reader and game-addiction candidate, spend more than two hours playing games a day? Well, sure -- maybe you do, but that doesn't necessarily make you an addict.
Dr Fox appears to have surpassed even his own exacting standards of idiocy this week, by calling for a forthcoming video game set in Afghanistan to be banned.
The defence secretary, Liam Fox, has launched a stinging attack on the forthcoming first-person shooter Medal of Honor, requesting that retailers refuse to stock the game. EA's relaunch of its hugely successful series is set amid the war in Afghanistan and the single-player campaign follows US troops as they seek to defeat the Taliban. However, the multiplayer online mode allows players to take part as terrorist operatives, gaining points for killing allied soldiers, and this is the element that Fox objects to.
The last few years have witnessed a growing recognition of the educational potential of computer games. However, it is generally agreed that the process of designing and deploying technology enhanced learning resources generally and games for mathematical learning specifically is a difficult task. The Kaleidoscope project Learning patterns for the design and deployment of mathematical games aims to investigate this problem. We work from the premise that designing and deploying games for mathematical learning requires the assimilation and integration of deep knowledge from diverse domains of expertise including mathematics, games development, software engineering, learning and teaching. We promote the use of a design patterns approach to address this problem.
Our latest outcome is a draft pattern language, which addresses both the process of designing and deployning games for learning and the structure of such games. Our pattern language is suggested as an enabling tool for good practice, by facilitating pattern-specific communication and knowledge sharing between participants. We provide a set of trails as a 'way-in' to using the learning pattern language.
In this talk we review the theoretical foundations of our work, demonstrate the language by following one of the 'trails' through it, and illustrate how this language could be used in a participatory design methodology. We also direct participants to our on-line interactive tools, which allow them to engage with our work beyound the scope of the talk.
Build a virtual apartment and put it on your website. Work with friends to make a huge MMORPG. Share your puzzle game with friends. We have a vision: to let you build anything, and play everything, from anywhere. Eventually, anyway. We have to finish first.
A. Stern, и M. Mateas. the International DiGRA Conference, June 16th - 20th, 2005, Vancouver, British Columbia, Canada (http://www.gamesconference.org/digra2005/overview.php), (2005)
K. Sedighian, и A. Sedighian. 18th Annual Meeting of the International Group for the Psychology of Mathematics Education -- the North American Chapter, Florida, USA, (1996)
K. Sedighian, и A. Sedighian. 18th Annual Meeting of the International Group for the Psychology of Mathematics Education -- the North American Chapter, Florida, USA, (1996)