In this paper, we set out a basic approach to the modeling of narrative in interactive virtual worlds. This
approach adopts a bipartite model taken from narrative theory, in which narrative is composed of story and
discourse. In our approach, story elements – plot and character – are defined in terms of plans that drive
the dynamics of a virtual environment. Discourse elements – the narrative’s communicative actions – are
defined in terms of discourse plans whose communicative goals include conveying the story world plan’s
structure. To ground the model in computational terms, we provide examples from research under way in
the Liquid Narrative Group involving the design of the Mimesis system, an architecture for intelligent
interactive narrative incoroprating concepts from artificial intelligence, narrative theory, cognitive
psychology and computational linguistics.
%0 Journal Article
%1 young06
%A Young, R. Michael
%D 2006
%J Interaction Studies
%K AI discourse gamesresearch intelligence narrative planning story virtual worlds
%T Story and discourse: A bipartite model of narrative generation in virtual worlds
%U http://liquidnarrative.csc.ncsu.edu/pubs/storyanddiscourse.pdf
%X In this paper, we set out a basic approach to the modeling of narrative in interactive virtual worlds. This
approach adopts a bipartite model taken from narrative theory, in which narrative is composed of story and
discourse. In our approach, story elements – plot and character – are defined in terms of plans that drive
the dynamics of a virtual environment. Discourse elements – the narrative’s communicative actions – are
defined in terms of discourse plans whose communicative goals include conveying the story world plan’s
structure. To ground the model in computational terms, we provide examples from research under way in
the Liquid Narrative Group involving the design of the Mimesis system, an architecture for intelligent
interactive narrative incoroprating concepts from artificial intelligence, narrative theory, cognitive
psychology and computational linguistics.
@article{young06,
abstract = {In this paper, we set out a basic approach to the modeling of narrative in interactive virtual worlds. This
approach adopts a bipartite model taken from narrative theory, in which narrative is composed of story and
discourse. In our approach, story elements – plot and character – are defined in terms of plans that drive
the dynamics of a virtual environment. Discourse elements – the narrative’s communicative actions – are
defined in terms of discourse plans whose communicative goals include conveying the story world plan’s
structure. To ground the model in computational terms, we provide examples from research under way in
the Liquid Narrative Group involving the design of the Mimesis system, an architecture for intelligent
interactive narrative incoroprating concepts from artificial intelligence, narrative theory, cognitive
psychology and computational linguistics.},
added-at = {2007-05-06T14:01:38.000+0200},
author = {Young, R. Michael},
biburl = {https://www.bibsonomy.org/bibtex/234a75e73cbeb2d6a146f5078bad33712/yish},
interhash = {56cc1b44d9e427d51c3ee8b3bfa2d68e},
intrahash = {34a75e73cbeb2d6a146f5078bad33712},
journal = {Interaction Studies},
keywords = {AI discourse gamesresearch intelligence narrative planning story virtual worlds},
timestamp = {2007-05-06T14:01:38.000+0200},
title = {Story and discourse: A bipartite model of narrative generation in virtual worlds},
url = {http://liquidnarrative.csc.ncsu.edu/pubs/storyanddiscourse.pdf},
year = 2006
}