Design pattern creation, especially in the e-learning domain, is a highly complex process that has not been sufficiently studied and formalized. In this paper, we propose a systematic pattern development cycle, whose most important aspects focus on reverse engineering of existing systems in order to elicit features that are cross-validated through the use of appropriate, authentic scenarios. However, an iterative pattern process is proposed that takes advantage of multiple data sources, thus emphasizing a holistic view of the teaching learning processes. The proposed schema of pattern mining has been extensively validated for Asynchronous Network Supported Collaborative Learning (ANSCL) systems, as well as for other types of tools in a variety of scenarios, with promising results.
%0 Journal Article
%1 retalis2006edp
%A Retalis, Symeon
%A Georgiakakis, Petros
%A Dimitriadis, Yannis
%D 2006
%I Taylor & Francis
%J Computer Science Education
%K CERME-6-patterns CnE07 KalDesignResearch LDSE cal09-patterns computer cs cscl design designpatterns elearning elicitation emdp jime08 jls10 learning mathgamespatterns patterns science
%N 2
%P 105--118
%T Eliciting design patterns for e-learning systems
%U http://www.ingentaconnect.com/content/routledg/ncse/2006/00000016/00000002/art00004
%V 16
%X Design pattern creation, especially in the e-learning domain, is a highly complex process that has not been sufficiently studied and formalized. In this paper, we propose a systematic pattern development cycle, whose most important aspects focus on reverse engineering of existing systems in order to elicit features that are cross-validated through the use of appropriate, authentic scenarios. However, an iterative pattern process is proposed that takes advantage of multiple data sources, thus emphasizing a holistic view of the teaching learning processes. The proposed schema of pattern mining has been extensively validated for Asynchronous Network Supported Collaborative Learning (ANSCL) systems, as well as for other types of tools in a variety of scenarios, with promising results.
@article{retalis2006edp,
abstract = {Design pattern creation, especially in the e-learning domain, is a highly complex process that has not been sufficiently studied and formalized. In this paper, we propose a systematic pattern development cycle, whose most important aspects focus on reverse engineering of existing systems in order to elicit features that are cross-validated through the use of appropriate, authentic scenarios. However, an iterative pattern process is proposed that takes advantage of multiple data sources, thus emphasizing a holistic view of the teaching learning processes. The proposed schema of pattern mining has been extensively validated for Asynchronous Network Supported Collaborative Learning (ANSCL) systems, as well as for other types of tools in a variety of scenarios, with promising results.},
added-at = {2007-04-16T03:37:18.000+0200},
author = {Retalis, Symeon and Georgiakakis, Petros and Dimitriadis, Yannis},
biburl = {https://www.bibsonomy.org/bibtex/2d3d1a534c5b9c5f75a1e0c92aeeac506/yish},
interhash = {5a35b2caf65d4aebeb18968342aade49},
intrahash = {d3d1a534c5b9c5f75a1e0c92aeeac506},
journal = {Computer Science Education},
keywords = {CERME-6-patterns CnE07 KalDesignResearch LDSE cal09-patterns computer cs cscl design designpatterns elearning elicitation emdp jime08 jls10 learning mathgamespatterns patterns science},
number = 2,
pages = {105--118},
publisher = {Taylor & Francis},
timestamp = {2010-07-07T17:03:25.000+0200},
title = {Eliciting design patterns for e-learning systems},
url = {http://www.ingentaconnect.com/content/routledg/ncse/2006/00000016/00000002/art00004},
volume = 16,
year = 2006
}