Progetto per l’l’utilizzo delle tecnologie informatiche nell'insegnamento delle discipline classiche (Lingue e Civiltà) nell’Europa attuale. E' finanziato dal programma Socrates della Commissione Europea e coinvolge come partners docenti di materie classiche del Belgio, Danimarca, Francia, Grecia, Italia e Regno Unito. v. anche "L'insegnamento delle Discipline classiche in Italia": http://www.circe.be/content/view/53/285/ ·
Downes, S. (2011)
The purpose of this document is two-fold:
- to offer an online history of the development of the Massive Open Online Course (MOOC)
- to use that history to describe major elements of a MOOC
Each chapter of this guide looks at one of the first MOOCs and some early influences. It contains these parts:
- a description of the MOOC, what it did, and what was learned
- a description of the element of MOOC theory learned in the offering of the course
- practical tools that can be used to develop that aspect of a MOOC
- practical tips on how to be successful ·
The dramatic increase in online education, particularly Massive Open Online Courses (MOOCs), presents researchers, academics, administrators, learners, and policy makers with a range of questions as to the effectiveness of this format of teaching and learning. To date, the impact of MOOCs has been largely disseminated through press releases and university reports. The peer-reviewed research on MOOCs has been minimal. The proliferation of MOOCs in higher education requires a concerted and urgent research agenda.
The MOOC Research Initiative (MRI) will begin to address this research gap by evaluating MOOCs and how they impact teaching, learning, and education in general.
This project is funded by the Bill & Melinda Gates Foundation. ·
Created by: Dorian Peters, Description: For designers of learning interfaces, educational multimedia and digital learning environments. All elements of the learner-user experience from graphic design, to interaction design, usability, learnability, etc. What elements of the visual design of eLearning affect its success and support learning outcomes? What interface design decisions make learners more likely to feel comfortable, motivated, and more likely to learn? This group was created to uncover and share the research in this emerging area., Research disciplines: Education and Design, Last updated: 8th January 2011, Members: 74, Followers: 20 ·