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Efficient Dispersion Generation Structures for Spring Reverb Emulation.

. EURASIP J. Adv. Signal Process., (2011)

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A Virtual Model of Spring Reverberation., and . IEEE Trans. Speech Audio Process., 18 (4): 799-808 (2010)A directional diffuse reverberation model for excavated tunnels in rock., , , and . ICASSP, page 644-648. IEEE, (2013)Linear Dynamic Range Reduction of Musical Audio Using an Allpass Filter Chain., and . IEEE Signal Process. Lett., 20 (7): 669-672 (2013)Dynamic range reduction of audio signals using multiple allpass filters on a GPU accelerator., , , , and . EUSIPCO, page 890-894. IEEE, (2014)Efficient Dispersion Generation Structures for Spring Reverb Emulation.. EURASIP J. Adv. Signal Process., (2011)Designing microgames for assessment: a case study in rapid prototype iteration., , , , and . Advances in Computer Entertainment, page 20:1-20:4. ACM, (2015)Physical Modeling using Recurrent Neural Networks with Fast Convolutional Layers., , , and . CoRR, (2022)Combining Zeroth and First-Order Analysis with Lagrange Polynomials to Reduce Artefacts in Live Concatenative Granulation., and . DAFx, page 238-244. IEEE, (2021)Differentiable White-Box Virtual Analog Modeling., , and . DAFx, page 41-48. IEEE, (2021)Differentiable Allpass Filters for Phase Response Estimation and Automatic Signal Alignment., , , and . CoRR, (2023)