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Privacy-preserving design of graph neural networks with applications to vertical federated learning.

, , , , , , , , and . CoRR, (2023)

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RestoreVR: Generating Embodied Knowledge and Situated Experience of Dunhuang Mural Conservation via Interactive Virtual Reality., , , , and . CHI, page 1-13. ACM, (2020)coisTable: An Individual-and-Spatial-Aware Tabletop System for Co-located Collaboration., , , , , and . DSA, page 91-99. IEEE, (2019)Space Brain: An AI Autonomous Spatial Decision System., , and . CICAI (2), volume 14474 of Lecture Notes in Computer Science, page 61-67. Springer, (2023)Mobile Screen-based User Interface Design Guideline for Panoramic VR in Shopping Scene., , , , and . MobileHCI, page 34:1-34:14. ACM, (2021)Privacy-Preserving and Robust Federated Deep Metric Learning., , , , , , , , and . IWQoS, page 1-11. IEEE, (2022)VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games., , , , , and . VR, page 320-330. IEEE, (2024)A Case Study Exploring the Applicability of Heuristic Evaluation in Smart Home Systems., , and . CHI Extended Abstracts, page 498:1-498:7. ACM, (2024)Privacy-preserving design of graph neural networks with applications to vertical federated learning., , , , , , , , and . CoRR, (2023)Differentially Private Learning with Per-Sample Adaptive Clipping., , , , , , and . AAAI, page 10444-10452. AAAI Press, (2023)Gesture based fear recognition using nonperformance dataset from VR horror games., , , , , , and . ACII, page 1-8. IEEE, (2021)