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RestoreVR: Generating Embodied Knowledge and Situated Experience of Dunhuang Mural Conservation via Interactive Virtual Reality., , , , и . CHI, стр. 1-13. ACM, (2020)coisTable: An Individual-and-Spatial-Aware Tabletop System for Co-located Collaboration., , , , , и . DSA, стр. 91-99. IEEE, (2019)VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games., , , , , и . VR, стр. 320-330. IEEE, (2024)Mobile Screen-based User Interface Design Guideline for Panoramic VR in Shopping Scene., , , , и . MobileHCI, стр. 34:1-34:14. ACM, (2021)Space Brain: An AI Autonomous Spatial Decision System., , и . CICAI (2), том 14474 из Lecture Notes in Computer Science, стр. 61-67. Springer, (2023)Privacy-Preserving and Robust Federated Deep Metric Learning., , , , , , , , и . IWQoS, стр. 1-11. IEEE, (2022)Privacy-preserving design of graph neural networks with applications to vertical federated learning., , , , , , , , и . CoRR, (2023)Differentially Private Learning with Per-Sample Adaptive Clipping., , , , , , и . AAAI, стр. 10444-10452. AAAI Press, (2023)Gesture based fear recognition using nonperformance dataset from VR horror games., , , , , , и . ACII, стр. 1-8. IEEE, (2021)User-friendly interactive affective system to leverage aggressive driving behavior., , и . CCHI, стр. 50-61. ACM, (2022)