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Другие публикации лиц с тем же именем

Work-in-Progress: A Novel Data Glove for Psychomotor-Based Virtual Medical Training., , , , , , , , , и . EDUCON, стр. 1318-1321. IEEE, (2021)The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment., , , , и . QoMEX, стр. 1-6. IEEE, (2015)Trocar Insertion: The Neglected Task of VR Simulation., , , и . MMVR, том 132 из Studies in Health Technology and Informatics, стр. 50-52. IOS Press, (2008)Evaluation of Tensiometric Assessment as a Measure of Skill Degradation., , , , , и . MMVR, том 173 из Studies in Health Technology and Informatics, стр. 97-101. IOS Press, (2012)Do Not Forget the Oldest Old: Design Principles for the 80+., , , , и . MMVR, том 196 из Studies in Health Technology and Informatics, стр. 48-50. IOS Press, (2014)Serious games for analog telecommunications education., , , и . Future Play, стр. 251-252. ACM, (2010)Visual Field Magnification and Touch Perception When Exploring Surfaces With the Index Finger and a Rigid Instrument., , , и . Hum. Factors, 49 (4): 679-687 (2007)Gamification for Internet Based Learning in Health Professions Education., , и . ICALT, стр. 281-282. IEEE Computer Society, (2014)Person-Centered Virtual Serious Games: Mental Health Education., , , , , , , и . COMPSAC, стр. 1383-1384. IEEE, (2021)The Validation of an Instrumented Simulator for the Assessment of Performance and Outcome of Knot Tying Skill: A Pilot Study., , , , , и . MMVR, том 163 из Studies in Health Technology and Informatics, стр. 517-523. IOS Press, (2011)