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Immersive visual scripting based on VR software design patterns for experiential training.

, , , , , , and . Vis. Comput., 36 (10): 1965-1977 (2020)

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Gamified AR/VR Character Rendering and Animation-Enabling Technologies., , , , , , and . Mixed Reality and Gamification for Cultural Heritage, (2017)A Mobile, AR Inside-Out Positional Tracking Algorithm, (MARIOPOT), Suitable for Modern, Affordable Cardboard-Style VR HMDs., , , and . EuroMed (1), volume 10058 of Lecture Notes in Computer Science, page 257-268. (2016)"Deep Cut": An all-in-one Geometric Algorithm for Unconstrained Cut, Tear and Drill of Soft-bodies in Mobile VR., , , , , , and . CoRR, (2021)Scenior: An Immersive Visual Scripting system of Gamified Training based on VR Software Design Patterns., , , and . CoRR, (2019)Architectures for SLAM and Augmented Reality Computing., , , , , , , , , and 4 other author(s). FPL, page 378-379. IEEE, (2021)Rapid Reconstruction and Simulation of Real Characters in Mixed Reality Environments., , , , , and . ITN-DCH, volume 10605 of Lecture Notes in Computer Science, page 267-276. Springer, (2017)MAGES 3.0: Tying the knot of medical VR., , , , , , , , and . SIGGRAPH Immersive Pavilion, page 6:1-6:2. ACM, (2020)Transforming medical education and training with VR using M.A.G.E.S., , , , and . SIGGRAPH ASIA Posters, page 83:1-83:2. ACM, (2018)A True AR Authoring Tool for Interactive Virtual Museums., , , , , , and . Visual Computing for Cultural Heritage, Springer, (2020)MAGES 4.0: Accelerating the World's Transition to VR Training and Democratizing the Authoring of the Medical Metaverse., , , , , , , , , and 7 other author(s). IEEE Computer Graphics and Applications, 43 (2): 43-56 (March 2023)