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Engineering transparency requirements: A modelling and analysis framework., , , и . Inf. Syst., 74 (Part): 3-22 (2018)Social computing for software engineering: A mapping study., , , , , и . Comput. Sci. Rev., (2014)Exploring and Conceptualising Software-Based Motivation Within Enterprise., , , , и . PoEM, том 267 из Lecture Notes in Business Information Processing, стр. 241-256. Springer, (2016)Strategies and Design Principles to Minimize Negative Side-Effects of Digital Motivation on Teamwork., , , , , и . PERSUASIVE, том 10171 из Lecture Notes in Computer Science, стр. 267-278. Springer, (2017)Recommendations on adapting crowdsourcing to problem types., , , и . RCIS, стр. 423-433. IEEE, (2015)Four reference models for transparency requirements in information systems., , , и . Requir. Eng., 23 (2): 251-275 (2018)Crowdsourcing: A taxonomy and systematic mapping study., , , , и . Comput. Sci. Rev., (2015)Foundations for Transparency Requirements Engineering., , , и . REFSQ, том 9619 из Lecture Notes in Computer Science, стр. 225-231. Springer, (2016)Crowdsourcing transparency requirements through structured feedback and social adaptation., , , и . RCIS, стр. 1-6. IEEE, (2016)How to Engineer Gamification: The Consensus, the Best Practice and the Grey Areas., , , , и . J. Organ. End User Comput., 31 (1): 39-60 (2019)