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Exploring and Conceptualising Software-Based Motivation Within Enterprise.

, , , , and . PoEM, volume 267 of Lecture Notes in Business Information Processing, page 241-256. Springer, (2016)

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Social Psychology: An under-used tool in Cybersecurity., , , , and . BCS HCI, BCS, (2016)The four pillars of crowdsourcing: A reference model., , , and . RCIS, page 1-12. IEEE, (2014)Exploring and Conceptualising Software-Based Motivation Within Enterprise., , , , and . PoEM, volume 267 of Lecture Notes in Business Information Processing, page 241-256. Springer, (2016)Strategies and Design Principles to Minimize Negative Side-Effects of Digital Motivation on Teamwork., , , , , and . PERSUASIVE, volume 10171 of Lecture Notes in Computer Science, page 267-278. Springer, (2017)Teaching psychological principles to cybersecurity students., , , , , , and . EDUCON, page 1782-1789. IEEE, (2017)How to Engineer Gamification: The Consensus, the Best Practice and the Grey Areas., , , , and . J. Organ. End User Comput., 31 (1): 39-60 (2019)Design of a Videogame to Explore Morality., , , and . BCS HCI, BCS, (2016)Towards Crowdsourcing for Requirements Engineering., , , and . REFSQ Workshops, volume 1138 of CEUR Workshop Proceedings, page 82-101. CEUR-WS.org, (2014)The application of psycholinguistic principles to website design., and . CHINZ, page 45-50. ACM, (2003)A Content Analysis of Interviews with Players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating Factors and the Impact on Relationships., and . HCI (12), volume 5621 of Lecture Notes in Computer Science, page 613-621. Springer, (2009)