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EyeMR: low-cost eye-tracking for rapid-prototyping in head-mounted mixed reality., , and . ETRA, page 90:1-90:2. ACM, (2018)HiveFive: Immersion Preserving Attention Guidance in Virtual Reality., , , and . CHI, page 1-13. ACM, (2020)Hand-in-Hand: Investigating Mechanical Tracking for User Identification in Cobot Interaction., , , , , , and . MUM, page 583-591. ACM, (2023)Ensuring Safety in Augmented Reality from Trade-off Between Immersion and Situation Awareness., , , , , , and . ISMAR, page 70-79. IEEE, (2018)Demystifying Deep Learning: A Learning Application for Beginners to Gain Practical Experience., , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2020)Enabling Reusable Haptic Props for Virtual Reality by Hand Displacement., , and . MuC, page 412-417. ACM, (2021)Keep the Human in the Loop: Arguments for Human Assistance in the Synthesis of Simulation Data for Robot Training., , , , , , and . Multimodal Technol. Interact., 8 (3): 18 (2024)Identifying Users by Their Hand Tracking Data in Augmented and Virtual Reality., , , and . Int. J. Hum. Comput. Interact., 40 (2): 409-424 (January 2024)A Systematic Analysis of External Factors Affecting Gait Identification., , , and . IJCB, page 1-9. IEEE, (2022)Improving Search Time Performance for Locating Out-of-View Objects in Augmented Reality., , and . MuC, page 481-485. GI / ACM, (2019)