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Identifying Users by Their Hand Tracking Data in Augmented and Virtual Reality., , , and . Int. J. Hum. Comput. Interact., 40 (2): 409-424 (January 2024)A Systematic Analysis of External Factors Affecting Gait Identification., , , and . IJCB, page 1-9. IEEE, (2022)Single-Sign-On in Smart Homes using Continuous Authentication., , , , , , , and . MUM, page 270-272. ACM, (2022)Understanding Shoulder Surfer Behavior and Attack Patterns Using Virtual Reality., , , , , , , , , and 2 other author(s). AVI, page 15:1-15:9. ACM, (2022)VRception: Rapid Prototyping of Cross-Reality Systemsin Virtual Reality., , , , , , and . CHI, page 611:1-611:15. ACM, (2022)Mask removal isn't always convenient in public! - The Impact of the Covid-19 Pandemic on Device Usage and User Authentication., , , , , and . CHI Extended Abstracts, page 218:1-218:7. ACM, (2022)Improving Search Time Performance for Locating Out-of-View Objects in Augmented Reality., , and . MuC, page 481-485. GI / ACM, (2019)Hands-On Robotics: Enabling Communication Through Direct Gesture Control., , , , , , and . CoRR, (2024)EyeMR: low-cost eye-tracking for rapid-prototyping in head-mounted mixed reality., , and . ETRA, page 90:1-90:2. ACM, (2018)HiveFive: Immersion Preserving Attention Guidance in Virtual Reality., , , and . CHI, page 1-13. ACM, (2020)