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EyeMR: low-cost eye-tracking for rapid-prototyping in head-mounted mixed reality., , и . ETRA, стр. 90:1-90:2. ACM, (2018)HiveFive: Immersion Preserving Attention Guidance in Virtual Reality., , , и . CHI, стр. 1-13. ACM, (2020)Enabling Reusable Haptic Props for Virtual Reality by Hand Displacement., , и . MuC, стр. 412-417. ACM, (2021)Demystifying Deep Learning: A Learning Application for Beginners to Gain Practical Experience., , и . MuC (Workshopband), Gesellschaft für Informatik e.V., (2020)Hand-in-Hand: Investigating Mechanical Tracking for User Identification in Cobot Interaction., , , , , , и . MUM, стр. 583-591. ACM, (2023)Ensuring Safety in Augmented Reality from Trade-off Between Immersion and Situation Awareness., , , , , , и . ISMAR, стр. 70-79. IEEE, (2018)Keep the Human in the Loop: Arguments for Human Assistance in the Synthesis of Simulation Data for Robot Training., , , , , , и . Multimodal Technol. Interact., 8 (3): 18 (2024)Identifying Users by Their Hand Tracking Data in Augmented and Virtual Reality., , , и . Int. J. Hum. Comput. Interact., 40 (2): 409-424 (января 2024)Single-Sign-On in Smart Homes using Continuous Authentication., , , , , , , и . MUM, стр. 270-272. ACM, (2022)A Systematic Analysis of External Factors Affecting Gait Identification., , , и . IJCB, стр. 1-9. IEEE, (2022)