Author of the publication

Realizing bullet time effect in multiplayer games with local perception filters.

, , and . NETGAMES, page 121-128. ACM, (2004)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

IndustrySim: Finding the Fun in Industrial Simulations., , , , , and . VS-GAMES, page 1-4. IEEE, (2014)Rehabilitative Games for Stroke Patients., , and . EAI Endorsed Trans. Serious Games, 1 (4): e2 (2015)Investigating the effects of motion-based Kinect game system on user cognition., , , , , and . J. Multimodal User Interfaces, 9 (4): 403-411 (2015)Pre-studies on Using Digital Games for the Elderly's Physical Activities., , and . WIS, volume 636 of Communications in Computer and Information Science, page 82-96. Springer, (2016)Eliciting collusion features., , and . SimuTools, page 296-303. ICST/ACM, (2011)Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People., , , , and . EAI Endorsed Trans. Serious Games, 4 (13): e3 (2017)Networking for Computer Games.. Int. J. Comput. Games Technol., (2008)Exploring Virtual Reality Mechanics in Puzzle Design., and . Comput. Games J., 10 (1): 65-87 (2021)Rehabilitation Games., , , , and . Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)The Dark Side of Gamification: How We Should Stop Worrying and Study also the Negative Impacts of Bringing Game Design Elements to Everywhere., , and . GamiFIN, volume 1857 of CEUR Workshop Proceedings, page 96-104. CEUR-WS.org, (2017)