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RaITIn: Radar-Based Identification for Tangible Interactions., , , , and . CHI Extended Abstracts, page 445:1-445:7. ACM, (2022)VRTwitch: Enabling Micro-motions in VR with Radar Sensing., , , , and . SIGGRAPH ASIA Posters, page 7:1-7:2. ACM, (2021)Adapting Fitts' Law and N-Back to Assess Hand Proprioception., , , , , and . CHI Extended Abstracts, page 245:1-245:7. ACM, (2021)In AI We Trust: Investigating the Relationship between Biosignals, Trust and Cognitive Load in VR., , , , , and . VRST, page 33:1-33:10. ACM, (2019)Measuring Human Trust in a Virtual Assistant using Physiological Sensing in Virtual Reality., , , , , and . VR, page 756-765. IEEE, (2020)JengASL: A Gamified Approach to Sign Language Learning in VR., , , , , , and . J. WSCG, 31 (1-2): 34-42 (July 2023)RadarHand: A Wrist-Worn Radar for On-Skin Touch-Based Proprioceptive Gestures., , , , , , , and . ACM Trans. Comput. Hum. Interact., 31 (2): 17:1-17:36 (April 2024)NeuralDrum: Perceiving Brain Synchronicity in XR Drumming., , , , and . SIGGRAPH Asia Technical Communications, page 8:1-8:4. ACM, (2020)HyperDrum: Interactive Synchronous Drumming in Virtual Reality using Everyday Objects., , , and . SIGGRAPH Asia XR, page 15-16. ACM, (2019)