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FuSA2 touch display., , , , , , and . ITS, page 1. ACM, (2011)FuSA2 touch display., , , , , and . SIGGRAPH Emerging Technologies, ACM, (2010)UbiSurface: A Robotic Touch Surface for Supporting Mid-air Planar Interactions in Room-Scale VR., , , , and . Proc. ACM Hum. Comput. Interact., 7 (ISS): 376-397 (2023)Towards Balancing VR Immersion and Bystander Awareness., , , , , and . Proc. ACM Hum. Comput. Interact., 5 (ISS): 484:1-484:22 (2021)Exploring in-the-Wild Game-Based Gesture Data Collection., , , , and . INTERACT (2), volume 10514 of Lecture Notes in Computer Science, page 97-106. Springer, (2017)PseudoJumpOn: Jumping onto Steps in Virtual Reality., , , and . VR, page 635-643. IEEE, (2022)TransformTable., , and . SIGGRAPH Asia Emerging Technologies, page 25:1-25:2. ACM, (2015)Coupled-clay: Physical-virtual 3D collaborative interaction environment., , , , and . VR, page 255-256. IEEE Computer Society, (2015)VR safari park: a concept-based world building interface using blocks and world tree., , , and . VRST, page 6:1-6:5. ACM, (2018)VRSpineSim: Applying Educational Aids Within A Virtual Reality Spine Surgery Simulator., , , , , , and . CGI, volume 11542 of Lecture Notes in Computer Science, page 380-387. Springer, (2019)