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Towards a conversational agent architecture to favor knowledge discovery in serious games., , , и . Advances in Computer Entertainment Technology, стр. 17. ACM, (2011)IoT Ubiquitous Edge Engine Implementation on the Raspberry PI., , , и . ApplePies, том 627 из Lecture Notes in Electrical Engineering, стр. 469-475. Springer, (2019)A Social Serious Game Concept for Green, Fluid and Collaborative Driving., , и . ApplePies, том 289 из Lecture Notes in Electrical Engineering, стр. 163-170. Springer, (2013)IoT Grid Alignment Assistant System for Dynamic Wireless Charging of Electric Vehicles., , , и . IoTSMS, стр. 274-279. IEEE, (2018)Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again., , , и . GALA, том 8605 из Lecture Notes in Computer Science, стр. 172-186. Springer, (2013)The Fabric ICT Platform for Managing Wireless Dynamic Charging Road Lanes., , , , , , , , , и 2 other автор(ы). IEEE Trans. Veh. Technol., 69 (3): 2501-2512 (2020)TEAM Applications for Collaborative Road Mobility., , , , , , , , , и 2 other автор(ы). IEEE Trans. Ind. Informatics, 15 (2): 1105-1119 (2019)Atmosphere, an Open Source Measurement-Oriented Data Framework for IoT., , , и . IEEE Trans. Ind. Informatics, 17 (3): 1927-1936 (2021)Time-Aware Multivariate Nearest Neighbor Regression Methods for Traffic Flow Prediction., , , и . IEEE Trans. Intell. Transp. Syst., 16 (6): 3393-3402 (2015)oDect: an RFID-based object detection API to support applications development on mobile devices., , , и . Softw. Pract. Exp., 38 (12): 1241-1259 (2008)