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Aplicación web interactiva para gamificar una sesión de pósteres (Interactive Web Application to Gamify a Poster Session) (short)., , и . CEV, том 3599 из CEUR Workshop Proceedings, CEUR-WS.org, (2023)Improving Reproducibility on Tree Based Multimarker Methods: TreeDTh., , , и . PACBB, том 93 из Advances in Intelligent and Soft Computing, стр. 389-396. Springer, (2011)An adaptation method by feedback in an evolutionary hypermedia system., , и . ICWE, стр. 161-168. ACM, (2006)Living-UGR: Una Aventura Gráfica Geolocalizada para Difundir el Patrimonio de la Universidad de Granada., , , , , , и . CoSECivi, том 1682 из CEUR Workshop Proceedings, стр. 147-158. CEUR-WS.org, (2016)Personalized Guided Routes in an Adaptive Evolutionary Hypermedia System., , , и . EUROCAST, том 2809 из Lecture Notes in Computer Science, стр. 196-207. Springer, (2003)Sc@ut: Platform for Communication in Ubiquitous and Adaptive Environments Applied for Children with Autism., , , и . User Interfaces for All, том 3196 из Lecture Notes in Computer Science, стр. 50-67. Springer, (2004)Interaction in video games for people with impaired visual function: improving accessibility., , и . Interacción, стр. 3. ACM, (2016)The graphic adventure as an instrument to assist comprehensive reading., , , , и . Interacción, стр. 13:1-13:2. ACM, (2017)An Architecture for the Development, Evolution and Adaptation of Hypermedia Systems., , , и . Software Engineering Research and Practice, стр. 112-118. CSREA Press, (2003)An author tool based on SEM-HP for the creation and evolution of adaptive hypermedia systems., , и . ICWE Workshops, том 155 из ACM International Conference Proceeding Series, стр. 12. ACM, (2006)