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Immersion, presence, and flow in robot-aided isr simulation-based training.

, , and . WSC, page 3584-3595. IEEE/ACM, (2014)

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Augmenting Robot Behaviors Using Physiological Measures., , , and . HCI (20), volume 6780 of Lecture Notes in Computer Science, page 567-572. Springer, (2011)Impact of Instructional Strategies on Workload, Stress, and Flow in Simulation-Based Training for Behavior Cue Analysis., , and . HCI (10), volume 9740 of Lecture Notes in Computer Science, page 184-195. Springer, (2016)Good Enough Yet? A Preliminary Evaluation of Human-Surrogate Interaction., , , , , , and . HCI (16), volume 8525 of Lecture Notes in Computer Science, page 239-250. Springer, (2014)Blending systems engineering principles and simulation-based design techniques to facilitate military prototype development., , , and . WSC, page 1403-1409. WSC, (2007)Comparing models for modeling subjective and objective measures for two task types., , and . CogSIMA, page 56-62. IEEE, (2015)Evolving Human-Robot Communication through VE-Based Research and Development., , , , and . Handbook of Virtual Environments, 2nd ed., CRC Press, (2014)Assessing personality traits of simulation-based training scenario developers., , and . SpringSim (ANSS), page 1-8. SCS/ACM, (2015)Training Effectiveness Evaluation: Call for Fire Trainer - Augmented Virtuality (CFFT-AV)., , , , and . HCI (11), volume 9179 of Lecture Notes in Computer Science, page 263-272. Springer, (2015)Assessment of Kim's Game Strategy for Behavior Cue Detection: Engagement, Flow, & Performance Aspects., , , and . HCI (10), volume 9740 of Lecture Notes in Computer Science, page 156-163. Springer, (2016)A Paradigm Shift in Interactive Computing: Deriving Multimodal Design Principles from Behavioral and Neurological Foundations., , , , , , , , and . Int. J. Hum. Comput. Interaction, 17 (2): 229-257 (2004)