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An automatic clustering algorithm based on the density-peak framework and Chameleon method.

, and . Pattern Recognit. Lett., (2021)

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A General Equivalence Checking Framework for Multivalued Logic., , , , , and . ASP-DAC, page 61-66. ACM, (2021)Profiling Players with Engagement Predictions., , and . CoRR, (2019)A Machine-Learning Item Recommendation System for Video Games., , , and . CoRR, (2018)LOOPLock 2.0: An Enhanced Cyclic Logic Locking Approach., , , , , and . IEEE Trans. Comput. Aided Des. Integr. Circuits Syst., 41 (1): 29-34 (2022)Evaluation of singing enthusiasm for songs with multiple phrases., , , and . APSIPA, page 1-4. IEEE, (2016)Customer Lifetime Value in Video Games Using Deep Learning and Parametric Models., , , and . IEEE BigData, page 2134-2140. IEEE, (2018)From non-paying to premium: predicting user conversion in video games with ensemble learning., , , , and . FDG, page 97:1-97:9. ACM, (2019)AutoRhythm: A music game with automatic hit-time generation and percussion identification., , , and . ICME, page 1-6. IEEE Computer Society, (2015)The Winning Solution to the IEEE CIG 2017 Game Data Mining Competition., , and . Mach. Learn. Knowl. Extr., 1 (1): 252-264 (2019)An Approach to Unlocking Cyclic Logic Locking: LOOPLock 2.0., , , , and . ICCAD, page 155:1-155:7. ACM, (2022)