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In support of city exploration., , , , и . CHI, стр. 1171-1180. ACM, (2009)Augmenting amusement rides with telemetry., , , , , , , , , и . Advances in Computer Entertainment Technology, том 203 из ACM International Conference Proceeding Series, стр. 115-122. ACM, (2007)Light-keypad interaction through coated double glazing., , и . PerCom Workshops, стр. 525-530. IEEE Computer Society, (2014)Evaluating a Public Display Installation with Game and Video to Raise Awareness of Attention Deficit Hyperactivity Disorder., , , , , и . HCI (2), том 9170 из Lecture Notes in Computer Science, стр. 584-595. Springer, (2015)Sensable and Desirable: a Framework for Designing Physical Interfaces, , , , , , , , , и 1 other автор(ы). (2003)Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds., , , , , , , и . CHI Extended Abstracts, стр. 780-781. ACM, (2002)User Requirements for the Development of Smartphone Self-reporting Applications in Healthcare., , , , , , , и . HCI (2), том 8005 из Lecture Notes in Computer Science, стр. 36-45. Springer, (2013)From Snappy App to Screens in the Wild: Gamifying an Attention Deficit Hyperactivity Disorder Continuous Performance Test for Public Engagement and Awareness., , , , и . iTAG, стр. 36-43. IEEE Computer Society, (2014)Exploring the effect of spatial layout on mediated urban interactions., , , , , , и . PerDis, стр. 79-84. ACM, (2013)From Artifacts to Architecture., , , , , , и . Conference on Designing Interactive Systems (Companion Volume), стр. 387-390. ACM, (2018)