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HLA Proxy: Towards Connecting Agents to Virtual Environments by Means of High Level Architecture (HLA).

, , and . CAVE, volume 7764 of Lecture Notes in Computer Science, page 1-16. Springer, (2012)

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Using Behavior Objects to Manage Complexity in Virtual Worlds., , , , , and . CoRR, (2015)Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents., , , , , , , , , and 2 other author(s). AGS, volume 5920 of Lecture Notes in Computer Science, page 1-15. Springer, (2009)Using Behavior Objects to Manage Complexity in Virtual Worlds., , , , , and . IEEE Trans. Comput. Intell. AI Games, 9 (2): 166-180 (2017)HLA Proxy: Towards Connecting Agents to Virtual Environments by Means of High Level Architecture (HLA)., , and . CAVE, volume 7764 of Lecture Notes in Computer Science, page 1-16. Springer, (2012)Smart Areas - A Modular Approach to Simulation of Daily Life in an Open World Video Game., , , , and . ICAART (1), page 703-708. SciTePress, (2014)A Periphery of Pogamut: From Bots to Agents and Back Again., , and . AGS, volume 6525 of Lecture Notes in Computer Science, page 19-37. Springer, (2010)Emohawk: Searching for a "Good" Emergent Narrative., , , , and . ICIDS, volume 5915 of Lecture Notes in Computer Science, page 86-91. Springer, (2009)Modular Behavior Trees: Language for Fast AI in Open-World Video Games., , , , , and . ECAI, volume 263 of Frontiers in Artificial Intelligence and Applications, page 1209-1210. IOS Press, (2014)An AI System for Large Open Virtual World., , , , , and . AIIDE, AAAI, (2014)