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Facilitating Learning Interests Through Mobile Information Visualization.

, , , and . ICALT, page 323-327. IEEE Computer Society, (2010)

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Understanding Online Game Cheating: Unpacking the Ethical Dimension., and . Int. J. Hum. Comput. Interact., 34 (8): 786-797 (2018)A Moderated Mediation Analysis of Meaningfulness and Positive Intergroup Outcomes Through Prosocial Gameplay., , , and . ISAGA, volume 13622 of Lecture Notes in Computer Science, page 217-227. Springer International Publishing, (2022)Weatherlings: a new approach to student learning using web-based mobile games., , , , , , and . FDG, page 203-208. ACM, (2010)Playing different games on different phones: an empirical study on mobile gaming., , and . Mobile HCI, page 391-394. ACM, (2008)The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change., , and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 356-359. ACM, (2008)Perspective-Taking in Virtual Reality and Reduction of Biases against Minorities., , and . Multimodal Technol. Interact., 5 (8): 42 (2021)The Impact of Meaningful Game Narratives on Attitudes towards Racial Outgroups., , , and . HICSS, page 1-9. ScholarSpace, (2021)A narrative-driven design approach for casual games with children., , , and . Sandbox@SIGGRAPH, page 19-24. ACM, (2010)Investigating User Experience of Online Communities: The Influence of Community Type., and . CSE (4), page 509-514. IEEE Computer Society, (2009)Virtual Reality Genres: Comparing Preferences in Immersive Experiences and Games., , , , , and . CHI PLAY (Companion), page 237-241. ACM, (2020)