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A Prototype of an eLearning Platform in Support for Learning Analytics and Gamification.

, , , and . INCoS, page 362-369. IEEE, (2016)

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Evaluation of an eLearning Platform Featuring Learning Analytics and Gamification., , , and . 3PGCIC, volume 1 of Lecture Notes on Data Engineering and Communications Technologies, page 947-959. Springer, (2016)A DSL Tool to Assist Specifications of Educational Settings., , and . SWWS, page 112-118. CSREA Press, (2010)Analysis and Design of an eLearning Platform Featuring Learning Analytics and Gamification., , , and . CISIS, page 87-94. IEEE Computer Society, (2016)A Semi-automatic System to Detect Relevant Learning Content for Each Subject., , , , , and . INCoS, page 301-307. IEEE, (2015)Towards Software Infrastructure for the Systematic Virtualization of Collaborative Learning Sessions., , and . INCoS, page 422-429. IEEE, (2013)A domain-specific language for Virtual Classrooms., , , and . Int. J. Metadata Semant. Ontologies, 9 (4): 312-323 (2014)Providing Cognitive and Social Networking Assessment to Virtualized Collaborative Learning in Engineering Courses., , , , and . INCoS, page 463-468. IEEE, (2014)ICT-FLAG: a web-based e-assessment platform featuring learning analytics and gamification., , , , and . Int. J. Web Inf. Syst., 13 (1): 25-54 (2017)Towards a Multi-fold Assessment Approach to Enrich the Virtualization of Collaborative Learning., , , and . CISIS, page 935-940. IEEE Computer Society, (2012)Exploiting the Semantic Web to Represent Information from On-line Collaborative Learning., , , and . Int. J. Comput. Intell. Syst., 5 (4): 653-667 (2012)