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Virtual clothes, Hair and Skin for Beautiful Top Models.

, , , , and . Computer Graphics International, page 132-. IEEE Computer Society, (1996)

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Generating Animatable 3D Virtual Humans from Photographs., , and . Comput. Graph. Forum, 19 (3): 1-10 (2000)A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments., , , , and . Comput. Graph. Forum, 16 (3): 177-188 (1997)Human body deformations using joint-dependent local operators and finite-element theory., and . page 243-262. Morgan-Kaufman, (1991)Cloth Animation with Self-Collision Detection., , and . Modeling in Computer Graphics, page 179-187. Springer, (1991)Skin modeling and rendering based on visual perception., and . GRAPP, page 313-318. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2006)Made-to-Measure Technologies for an Online Clothing Store., , and . IEEE Computer Graphics and Applications, 23 (1): 38-48 (2003)Individualaized bone modelling from MRI: application to tth human hip., , , and . CARS, volume 1256 of International Congress Series, page 1306. Elsevier, (2003)Versatile and efficient techniques for simulating cloth and other deformable objects., , and . SIGGRAPH, page 137-144. ACM, (1995)A versatile navigation interface for virtual humans in collaborative virtual environments., , , and . VRST, page 45-49. ACM, (1997)Sizing avatars from skin weights., and . VRST, page 123-126. ACM, (2009)