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Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games.

, , and . Entertainment Computing and Serious Games, volume 9970 of Lecture Notes in Computer Science, page 1-16. (2015)

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Prüfung von EDV-Programmsystemen im Rahmen der Jahresabschlußprüfung. IDW-Verl., Düsseldorf, (1990)INSCAPE: Emotion Expression and Experience in an Authoring Environment., , , , and . TIDSE, volume 4326 of Lecture Notes in Computer Science, page 219-230. Springer, (2006)PDPuzzleTable: A Leap Motion Exergame for Dual-Tasking Rehabilitation in Parkinson's Disease. Design and Study Protocol., , , , , , and . ICEC-JCSG, volume 11863 of Lecture Notes in Computer Science, page 402-406. Springer, (2019)80Days: Adaptive Digital Storytelling for Digital Educational Games., , and . STEG@ICWL, volume 498 of CEUR Workshop Proceedings, CEUR-WS.org, (2009)Rock beats Scissor: SVM based gesture recognition with data gloves., , , , and . PerCom Workshops, page 617-622. IEEE, (2021)StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-linear Stories., , , and . ICIDS, volume 5334 of Lecture Notes in Computer Science, page 325-328. Springer, (2008)Javelin Throw Analysis and Assessment with Body-Worn Sensors., , and . JCSG, volume 14309 of Lecture Notes in Computer Science, page 36-49. Springer, (2023)Examining Approaches for Mobility Detection Through Smartphone Sensors., , , , and . JCSG, volume 11243 of Lecture Notes in Computer Science, page 217-228. Springer, (2018)Bridging the Gap: Knowledge Spaces and Storylines in Serious Games., and . JCSG, volume 14309 of Lecture Notes in Computer Science, page 111-123. Springer, (2023)Development of a Wii Balance Board Array System for Exergames., , , , , and . JCSG, volume 11243 of Lecture Notes in Computer Science, page 235-240. Springer, (2018)