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Guest Editorial: Technology Enhanced Contextual Game-Based Language Learning., , , and . J. Educ. Technol. Soc., 21 (3): 86-89 (2018)Design Strategies and Principles in VISOLE., , and . ICCE, volume 133 of Frontiers in Artificial Intelligence and Applications, page 879-882. IOS Press, (2005)A Case Study of a Non-gamer Student's Learning Process in VISOLE., , , and . DIGITEL, page 77-84. IEEE, (2010)Gamified Project-Based Learning: A Systematic Review., , and . ICBL, volume 13357 of Lecture Notes in Computer Science, page 313-324. Springer, (2022)A Pilot Study on Virtual Interactive Student-Oriented Learning Environment., , , and . DIGITEL, page 65-72. IEEE Computer Society, (2007)Research Status and Trends of the Gamification Design for Visually Impaired People in Virtual Reality., , and . HCI (33), volume 13334 of Lecture Notes in Computer Science, page 637-651. Springer, (2022)Impeding Phenomena Emerging from Students' Constructivist Online Game-Based Learning Process: Implications for the Importance of Teacher Facilitation., and . J. Educ. Technol. Soc., 18 (2): 262-283 (2015)Harnessing Computer Games in Education., , , and . Int. J. Distance Educ. Technol., 6 (1): 1-9 (2008)FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy., , , , , , and . Virtual Real., 12 (1): 17-25 (2008)Learning Online: A Comparative Study of a Situated Game-Based Approach and a Traditional Web-Based Approach., , , , and . Edutainment, volume 3942 of Lecture Notes in Computer Science, page 541-551. Springer, (2006)