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Shiva's Rangoli: Tangible Storytelling through Diegetic Interfaces in Ambient Environments.

, , and . TEI, page 65-75. ACM, (2019)

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Kurio: a museum guide for families., , , , , , and . TEI, page 215-222. ACM, (2009)The EventTable technique: distributed fiducial markers., , , and . TEI, page 307-313. ACM, (2009)Composing Social Interactions via Social Games., , , , , , , , , and 2 other author(s). AAMAS, page 573-580. ACM, (2015)User Perceptions of Adaptivity in an Interactive Narrative., , and . UMAP, volume 6787 of Lecture Notes in Computer Science, page 389-400. Springer, (2011)Experience Structuring Factors Affecting Learning in Kurio Museum Guide for Families, , , , , , , and . Learning in the Synergy of Multiple Disciplines, Proceedings of the EC-TEL 2009, volume 5794 of Lecture Notes in Computer Science, Berlin/Heidelberg, Springer, (October 2009)Steampunk as design fiction., , and . CHI, page 1583-1592. ACM, (2012)The Reading Glove: A Non-linear Adaptive Tangible Narrative., and . ICIDS, volume 7069 of Lecture Notes in Computer Science, page 346-349. Springer, (2011)The Reading Glove: designing interactions for object-based tangible storytelling., , and . AH, page 19. ACM, (2010)Furious futures and apocalyptic design fictions: popular narratives of sustainability., , and . Interactions, 24 (1): 64-67 (2017)Correction to: A case study of intended versus actual experience of adaptivity in a tangible storytelling system., , , , and . User Model. User Adapt. Interact., 30 (3): 607 (2020)