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IndustrySim: Finding the Fun in Industrial Simulations., , , , , и . VS-GAMES, стр. 1-4. IEEE, (2014)Rehabilitative Games for Stroke Patients., , и . EAI Endorsed Trans. Serious Games, 1 (4): e2 (2015)Investigating the effects of motion-based Kinect game system on user cognition., , , , , и . J. Multimodal User Interfaces, 9 (4): 403-411 (2015)Pre-studies on Using Digital Games for the Elderly's Physical Activities., , и . WIS, том 636 из Communications in Computer and Information Science, стр. 82-96. Springer, (2016)Eliciting collusion features., , и . SimuTools, стр. 296-303. ICST/ACM, (2011)Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People., , , , и . EAI Endorsed Trans. Serious Games, 4 (13): e3 (2017)Networking for Computer Games.. Int. J. Comput. Games Technol., (2008)Exploring Virtual Reality Mechanics in Puzzle Design., и . Comput. Games J., 10 (1): 65-87 (2021)Rehabilitation Games., , , , и . Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)The Dark Side of Gamification: How We Should Stop Worrying and Study also the Negative Impacts of Bringing Game Design Elements to Everywhere., , и . GamiFIN, том 1857 из CEUR Workshop Proceedings, стр. 96-104. CEUR-WS.org, (2017)