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Integrating virtual and augmented realities in an outdoor application.

, , and . IWAR, page 45-54. IEEE Computer Society, (1999)

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Through-Walls Collaboration., and . IEEE Pervasive Computing, 8 (3): 42-49 (2009)ARQuake: the outdoor augmented reality gaming system., and . Commun. ACM, 45 (1): 36-38 (2002)Evaluation of user satisfaction and learnability for outdoor augmented reality gaming., , , and . AUIC, volume 50 of CRPIT, page 17-24. Australian Computer Society, (2006)Interactive Augmented Reality Techniques for Construction at a Distance of 3D Geometry., and . IPT/EGVE, page 19-28. Eurographics Association, (2003)Minimal Social Weight User Interactions for Wearable Computers in Business Suits., , , and . ISWC, page 57-64. IEEE Computer Society, (2002)Bread Crumbs: A Technique for Modelling Large Outdoor Ground Features., and . ISMAR, page 269-270. IEEE Computer Society, (2002)Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users., , and . ISMAR, page 165-172. IEEE Computer Society, (2006)Robust gloves for 3D interaction in mobile outdoor AR environments., and . ISMAR, page 251-252. IEEE Computer Society, (2006)Integrating virtual and augmented realities in an outdoor application., , and . IWAR, page 45-54. IEEE Computer Society, (1999)An architecture for outdoor wearable computers to support augmented reality and multimedia applications., , , , and . KES, page 70-73. IEEE, (1999)