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Behaviour Change Wheel Driven Normative Feedback in a Serious Game for Energy Conservation.

, , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)

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Identifying career outcomes as the first step in ICT curricula development., , , , , , , and . ACE, page 31-40. Australian Computer Society / ACM, (2013)Blood and Violence: Exploring the Impact of Gore in Violent Video Games., , , and . CHI PLAY, page 44-52. ACM, (2016)Game Jams as an Opportunity for Industry Development., , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)IS Strategy Formulation in a Financial Services Company: The Dual Lens Approach., , and . PACIS, page 109. AISeL, (2007)Cognitive Load Measurement in the Impact of VR Intervention in Learning., , , and . ICALT, page 325-329. IEEE, (2022)Engaging assessments: interface design of a referral support tool for adults and children., , , , , and . OZCHI, page 42-52. ACM, (2018)Impulsivity and loot box engagement., , , , , and . Telematics Informatics, (March 2023)Applying Turner's Three-Process Theory of Power to the Study of Power Relations in a Troubled Information Systems Implementation., , , and . Australas. J. Inf. Syst., (2017)Internal Versus External Recruitment - The Story of Three Consecutive Project Managers in an IT Project., , and . ACIS, page 105. (2015)Career outcomes and SFIA as tools to design ICT curriculum., , and . ACIS, page 41. (2013)