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Behaviour Change Wheel Driven Normative Feedback in a Serious Game for Energy Conservation.

, , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)

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Game Jams as an Opportunity for Industry Development., , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Impulsivity and loot box engagement., , , , , and . Telematics Informatics, (March 2023)Features of Achievement systems., , and . CGAMES, page 66-73. IEEE Computer Society, (2013)Augmented exergaming: increasing exercise duration in novices., , , , , and . OZCHI, page 542-551. ACM, (2016)Career outcomes and SFIA as tools to design ICT curriculum., , and . ACIS, page 41. (2013)Measuring the effects of social networking features on player motivation and engagement., , and . CGAMES, page 11-18. IEEE Computer Society, (2013)Stakeholder-led curriculum redesign., , , , , , , and . ACE, page 51-58. Australian Computer Society / ACM, (2013)Generalisation over Details: The Unsuitability of Supervised Backpropagation Networks for Tetris., and . Adv. Artificial Neural Systems, (2015)Designing the Modern ICT Curriculum: Opportunities and Challenges., , , , , , and . ICIS, Association for Information Systems, (2013)Mining for Gold (and Platinum): PlayStation Network Data Mining., , , , , and . CHI PLAY, page 304-312. ACM, (2016)