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Doctoral chairs., and . ISMAR, page 1. IEEE Computer Society, (2013)Situated Storytelling with SLAM Enabled Augmented Reality., , and . VRCAI, page 35:1-35:9. ACM, (2019)Stakeholder-led curriculum redesign., , , , , , , and . ACE, page 51-58. Australian Computer Society / ACM, (2013)Designing the Modern ICT Curriculum: Opportunities and Challenges., , , , , , and . ICIS, Association for Information Systems, (2013)Natural interactions between augmented virtual objects., , , and . OZCHI, page 229-232. ACM, (2011)Identifying career outcomes as the first step in ICT curricula development., , , , , , , and . ACE, page 31-40. Australian Computer Society / ACM, (2013)Virtual Reality-Based Human-Data Interaction., , and . BDVA, page 25-30. IEEE, (2017)A comparison of user preferences for tangible objects vs touch buttons with a map-based tabletop application., , and . OZCHI, page 212-215. ACM, (2014)A distributed case- and project-based learning to design 3D lab on electronic engineering education., , , and . Comput. Appl. Eng. Educ., 27 (2): 430-451 (2019)MolyPoly: A 3D Immersive Gesture Controlled Approach to Visuo-Spatial Learning of Organic Chemistry., , , , , and . OZCHI (LNCS Selection), volume 8433 of Lecture Notes in Computer Science, page 153-170. Springer, (2013)