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Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual Reality.

, , , , , , , , , , and . VR, page 606-615. IEEE, (2021)

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Can I Squeeze Through? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Lateral Passability in VR., , , , , , , and . IEEE Trans. Vis. Comput. Graph., 29 (5): 2348-2357 (2023)Comparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual Environments., , , , , , , , , and . VR, page 672-681. IEEE, (2020)Empirically Evaluating the Effects of Eye Height and Self-Avatars on Dynamic Passability Affordances in Virtual Reality., , , , , , , and . VR, page 308-317. IEEE, (2023)Comparative Evaluation of Viewing and Self-Representation on Passability Affordances to a Realistic Sliding Doorway in Real and Immersive Virtual Environments., , , , , , and . VR, page 519-528. IEEE, (2020)Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual Reality., , , , , , , , , and 1 other author(s). VR, page 606-615. IEEE, (2021)Towards Revisiting Passability Judgments in Real and Immersive Virtual Environments., , , , , , , and . VR, page 513-514. IEEE Computer Society, (2018)Revisiting affordance perception in contemporary virtual reality., , , , , , , and . Virtual Real., 24 (4): 713-724 (2020)Did I Hit the Door? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Frontal Passability in VR., , , , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (12): 4198-4210 (2022)Towards an Immersive Driving Simulator to Study Factors Related to Cybersickness., , , , , , , , and . VR, page 1201-1202. IEEE, (2019)