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Virtual Human Animation based on Movement Observation and Cognitive Behavior Models.

, , and . CA, page 128-137. IEEE Computer Society, (1999)

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Context-sensitive data-driven crowd simulation., , , and . VRCAI, page 51-56. ACM, (2013)Evaluating perceived trust from procedurally animated gaze., , , , , and . MIG, page 141-148. ACM, (2013)Automatic Viewing Control for 3D Direct Manipulation., , and . SI3D, page 71-74. ACM, (1992)ADAPT: The Agent Developmentand Prototyping Testbed., , , and . IEEE Trans. Vis. Comput. Graph., 20 (7): 1035-1047 (2014)Modeling Crowd and Trained Leader Behavior during Building Evacuation., and . IEEE Computer Graphics and Applications, 26 (6): 80-86 (2006)Psychological Parameters for Crowd Simulation: From Audiences to Mobs., , , and . IEEE Trans. Vis. Comput. Graph., 22 (9): 2145-2159 (2016)ACUMEN: amplifying control and understanding of multiple entities., , , , , , , and . AAMAS, page 191-198. ACM, (2002)The International Workshop on Human Modeling and Animation in Graphical Models., and . Graph. Model., 63 (2): 65 (2001)Generating a multiplicity of policies for agent steering in crowd simulation., , , and . Comput. Animat. Virtual Worlds, 26 (5): 483-494 (2015)The Computer Graphics Scene in the United States., and . Eurographics, North-Holland / Eurographics Association, (1984)