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The benefits of third-person perspective in virtual and augmented reality?

, , and . VRST, page 27-30. ACM, (2006)

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Computer animated scenes., and . Comput. Graph., 8 (3): 331-333 (1984)A robust approach for the control of the center of mass with inverse kinetics., , and . Comput. Graph., 20 (5): 693-701 (1996)GRAFEDIT: An interactive general-purpose graphics editor., , , and . Comput. Graph., 6 (1): 41-46 (1982)Navigation for digital actors based on synthetic vision, memory, and learning., , , and . Comput. Graph., 19 (1): 7-19 (1995)Human shoulder modeling including scapulo-thoracic constraint and joint sinus cones., and . Comput. Graph., 24 (2): 203-218 (2000)A Virtual Reality System for the Training of Volunteers Involved in Health Emergency Situations., , , , , , , and . Cyberpsy., Behavior, and Soc. Networking, 6 (3): 267-274 (2003)Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments., and . J. Vis. Lang. Comput., 13 (2): 177-195 (2002)Modeling of contact deformations between a synthetic human and its environment., , and . Comput. Aided Des., 23 (7): 514-520 (1991)Gradient-weighted structural similarity for image quality assessments., , , and . ISCAS, page 2165-2168. IEEE, (2015)Gesture Interaction with Virtual Humans and Social Robots.. VISAPP (1), page IS-7. SciTePress, (2015)