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The benefits of third-person perspective in virtual and augmented reality?

, , and . VRST, page 27-30. ACM, (2006)

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A Multi-sensor Approach for Grasping and 3D Interaction., , , and . Computer Graphics, Academic Press / Elsevier, (1995)Towards Autonomous, Perceptive, and Intelligent Virtual Actors., and . Artificial Intelligence Today, volume 1600 of Lecture Notes in Computer Science, Springer, (1999)A Virtual Reality System for the Training of Volunteers Involved in Health Emergency Situations., , , , , , , and . Cyberpsy., Behavior, and Soc. Networking, 6 (3): 267-274 (2003)Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments., and . J. Vis. Lang. Comput., 13 (2): 177-195 (2002)The Use of Finite Element Theory for Simulating Object and Human Body Deformations and Contacts., , and . Eurographics, North-Holland / Eurographics Association, (1989)Haptic feedback in mixed-reality environment., , and . Vis. Comput., 23 (9-11): 843-849 (2007)Towards Automatic Character Skeletonization and Interactive Skin Deformation., , , , and . Eurographics (State of the Art Reports), page 47-61. Eurographics Association, (2007)Six-hundred indexed references on computer animation., and . Comput. Animat. Virtual Worlds, 3 (3): 147-174 (1992)Simulating gaze attention behaviors for crowds., and . Comput. Animat. Virtual Worlds, 20 (2-3): 111-119 (2009)Editorial., and . Comput. Animat. Virtual Worlds, (2004)